内容摘要:aasStats shows AAS stats activateEditor activates the currently open editor addarrow adds a debug ar
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadShaders reloads the hardware shader programs
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove removes an entity
removeClientFromBanList removes a client id from the ban list: removeClientFromBanList
removeFriend
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderbumpFlatGUI launches the renderbump flat gui
reportImageDuplication checks all referenced images fo s_restart restarts the sound system
saveGame saves a game
SaveGameRefreshList refresh the gui's save list
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
screenshot takes a tga screenshot
screenshotJpeg takes a jpg screenshot
script executes a line of script
serverForceReady force all players ready
serverInfo shows server info
serverMapRestart restart the current game
serverNextMap change to the next map
set sets a cvar
seta sets a cvar and flags it as archive
setInstance sets a player's world instance
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity sets players local gravity
setPMCVars Resets player movement cvars
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position
shakesGen generates shake data for sound shaders
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showMemAlloc Prints outstanding mem_alloc tags -- Debug only
showMemory gives a reasonably detailed account of memory usage
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
soundLog list the number of times sounds have been played
spawn spawns a game entity
spawnGUI spawn gui
spawnServer spawns a server
startBuild prepares to make a build
stopNetDemo stop playing/recording a network demo
stopRecording stops demo recording
tabComplete tab completes it's argument
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testDamage tests a damage def
testDeath tests death
testGUI tests a gui
testid output the string for the specified id.
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testStandaloneVideo displays the a standalone cinematic
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadShaders reloads the hardware shader programs
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove removes an entity
removeClientFromBanList removes a client id from the ban list: removeClientFromBanList
removeFriend
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderbumpFlatGUI launches the renderbump flat gui
reportImageDuplication checks all referenced images fo s_restart restarts the sound system
saveGame saves a game
SaveGameRefreshList refresh the gui's save list
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
screenshot takes a tga screenshot
screenshotJpeg takes a jpg screenshot
script executes a line of script
serverForceReady force all players ready
serverInfo shows server info
serverMapRestart restart the current game
serverNextMap change to the next map
set sets a cvar
seta sets a cvar and flags it as archive
setInstance sets a player's world instance
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity sets players local gravity
setPMCVars Resets player movement cvars
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position
shakesGen generates shake data for sound shaders
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showMemAlloc Prints outstanding mem_alloc tags -- Debug only
showMemory gives a reasonably detailed account of memory usage
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
soundLog list the number of times sounds have been played
spawn spawns a game entity
spawnGUI spawn gui
spawnServer spawns a server
startBuild prepares to make a build
stopNetDemo stop playing/recording a network demo
stopRecording stops demo recording
tabComplete tab completes it's argument
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testDamage tests a damage def
testDeath tests death
testGUI tests a gui
testid output the string for the specified id.
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testStandaloneVideo displays the a standalone cinematic
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command